by Martin Kernjak

How to show a desktop notification that shows the game window when clicked
Read More

by Martin Kernjak

How to create and ship a custom crash reporter with your Unreal Engine 4 project
Read More

by Martin Kernjak

In part 3 we create our own Pawn and receive the input events in C++ to move it.
Read More

by Martin Kernjak

In part 2 of the Getting Started with Unreal series we will finally get to write some code. We will create our own PlayerController and GameMode and tell Unreal to use them. Additionally we will also iterate through the actors in a map and interact with them through C++.
Read More

Website Launch

May 11 2017

by Teal Team

We just launched our new website and this seems like a good time to talk a bit about how Teal came to be. We are students at the University of Applied Sciences Technikum Wien in Vienna Austria. We are attending the master's degree program Game Engineering and Simulation there and Teal was created over the course of about one year.
Read More

by Martin Kernjak

Teal was the first Unreal project for most of our team. The others had worked with Unreal before, but with a much older version. The documentation for the Unreal Engine 4 can be pretty sparse, especially if you want to work with C++. So I would like to give a brief introduction into how you can get started with the Unreal Engine 4.
Read More